More devs joined which resulted in the 0.3 DEV release which included new flora by 3AMt, FaceGen and a lot of fixes that made working on the mod a lot easier. Around this time Rebelzize joined the project handling the PR, this was when the development and general interest about the project started to drastically increase. In 2014, Zilav and Monocleus managed to provide a stable base game for others to work with and help with the development. Not much later, Ormin (now known as Monocleus) joined the project after seeing what Zilav had done, and started working on the more technical aspects of the mod. This was a great tech demo but nothing more, the world was very buggy and was missing a lot of content. The development of SKYBLIVION officially started in 2012, when our lead developer Zilav created what we now call version 0.1.
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